Zurvan ffxiv

Phase 1 Alerts Tanks should be sure to keep Zurvan facing away from the raid as he has a heavy cleave. Players can fall off when Zurvan destroys each quadrant of the platform - mind the telegraphs to avoid this. Platform Quadrants Zurvan will eventually knock off each quadrant of the platform. The order is: East, North, West, South - be sure not to fall off.

Attack Script Flare Star. Important Notes: This AoE will drop on random players - it's important to stack before the cast goes off in order to bait where the AoE will drop and maintain your safe space. Phase 2 Alerts The soar phase of the fight can be skipped provided that the raid team executes proper openers and has sufficient DPS. Soar's orientation is determined by the direction Zurvan is facing - the images assume you are tanking him facing the North.

Safe zones for each player should be determined before the raid begins. This attack combines a linear AoE indicated by the orange rectangles and a divebomb that sweeps across the length of the arena indicated by the red arrows. Zurvan will begin by telegraphing 1 of 2 patterns see images that will tell players how they should arrange themselves - please note the images below assume you are tanking Zurvan in the North.

The boss will split into 3 and follow the orange AoE telegraphs. He will then divebomb back through the original telegraphs, following through across the entire arena.

Flaming Halberd Everyone Marker. All players but the healers will be marked red circles for this attack and it is crucial that they do not overlap - this is difficult as there are few safe areas during Soar. Players blue dots should arrange themselves according to the pattern Zurvan attacks with see images for player locations. Healers can safely stack with another player. Important Notes: This attack will place a stack marker on a healer and a red marker on another player.

All players except the one marked with the red marker should stack, while the marked player flees. Phase 3 Alerts An ice pad appears under the boss preventing you from passing through him. This phase includes a number of AoEs - pay attention to the boss' cast bar.

After Biting Halberd, ensure the group stays stacked so that the ice puddle AoEs drop in the same location and then move quickly to avoid damage. Important Notes: Zurvan will face a random direction and begin this massive cone AoE. Important Notes: Places an ice AoE puddle on all players - stack together to drop the AoEs in the same location and then move out to one side to avoid being hit. Important Notes: Large donut AoE - the only safe space is within melee range of the boss.

Important Notes: Large circular AoE - the only safe space is at the edge of the arena - don't forget to avoid the fire at the edge!

Phase 4 Alerts This phase contains 3 waves of adds. Wits are the most important to destroy as they will cast meteor.

Wiles will cast a gaze that afflicts you with fear - face away. Wave 01 Expect 4 'Thews' and 1 'Will' to spawn in the north. The tank should grab these and everyone should DPS them down - beware 'Wills' as they do heavy tank damage.Please note that the tooltip code cannot be used outside of the Eorzea Database.

The above tooltip code can be used to embed entries from the Eorzea Database in your blog or website. Please note tooltip codes can only be used on compatible websites. Filter which items are to be displayed below. Sleepy Ursinha Exodus posted a new blog entry, "hia. Mugi Vento Yojimbo posted a new blog entry, "mihasirasanpo. News News. Patch Notes and Special Sites Updated. New Posts.

Dev Tracker. Fan Kit Updated. Customer Service. Mog Station. Search Results Version: Patch 5. Items Arms. Gladiator's Arm.

Item Lv. Marauder's Arm. Dark Knight's Arm. Gunbreaker's Arm. Lancer's Arm. Pugilist's Arm. Samurai's Arm. Rogue's Arm. Archer's Arm. Machinist's Arm. Dancer's Arm. One-handed Thaumaturge's Arm. Two-handed Thaumaturge's Arm. Arcanist's Grimoire. Red Mage's Arm. Blue Mage's Arm. One-handed Conjurer's Arm. Two-handed Conjurer's Arm. Scholar's Arm. Astrologian's Arm. Carpenter's Primary Tool. Carpenter's Secondary Tool.Only one pillar of the Warring Triad remains: Zurvan, the Demon.

Worshipped by a Meracydian race of centaur-like beings, this eikon manifested upon the physical plane as an embodiment of eternal victory. And yet, despite his godlike might, Zurvan was captured. He has languished in his Allagan-made prison now for five thousand years, his primal desire for justice swelling in magnitude with each passing millennium Through an unlikely alliance with the VIth Imperial Legion, you and your companions were able to prevent a catastrophic awakening orchestrated by the Demon's thralls.

But your work is not yet finished. Honor the sacrifice of Regula van Hydrus, and remove the threat of Zurvan from this world once and for all! You hold a tomestone recovered from the research facility of Azys Lla. If you would subject yourself to the dangers of this ancient challenge, you need only approach the verification node and stretch forth your hand In the first phase of the fight, Zurvan is confined and has a very limited selection of abilities.

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The circular platform will get smaller and smaller until Zurvan destroys his shackles. At this point, he will cast The Purge and transition to the second phase. As in the first phase, he will use Metal Cutter and can now auto-attack his target. In addition, he has a much larger repertoire of attacks.

He can use Wave Cannon, a laser beam that targets a player the player can move out of the way to avoid damage when Zurvan turns in their directionBiting Halberd a large AoE attack in which the safe spot is behind himCiclicle a donut AoE around himTail End a large, circular AoE centered on ZurvanSouthern Cross circular AoEs that are preceded by an ice storm visual effect and leaves behind ice puddlesand Soar. Soar consists of several events: first, linear AoEs will appear to indicate his clones' divebombs; second, a few players will be targeted with Flaming Halberd a large, unavoidable, circular AoE attack while the linear AoEs reappear; third, the clones will charge again, and the targeted players, as well as any players within the AoE mark, will take damage.

Soar is immediately followed by Demonic Dive, an attack in which the party must stack to share the damage. In this phase, Zurvan will also eventually cause an ice puddle to appear underneath him, discouraging players from moving through his hitbox to avoid his AoE attacks. The add phase consists of three waves. Notable adds include Execrated Wills, which have the ability to repeatedly increase their damage, and Execrated Wits, which will cast Meracydian Meteor, an attack that deals high raidwide damage but takes a long time to cast; these should be killed before their cast goes off.

Players must also dodge small circular AoE attacks that appear throughout this phase. After the add phase, Zurvan will use Ahura Mazda on the whole party, transitioning to the fourth phase. This last phase begins with players being assigned Infinite Ice or Infinite Fire debuffs.

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These players must be hit by the matching meteors that will eventually appear; raidwide damage will be inflicted if players are hit by the wrong meteors, which increases with every error.

Zurvan will still use his first phase attacks, and more players will be targeted for AoEs during Soar than before. Additionally, he gains a tankbuster called Tyrfing, where he hits the target multiple times, then blasts them with Fire III.

There are no significant differences in Zurvan's first phase between Normal and Extreme modes. Players should deal as most damage as possible while they remain relatively unhindered. The second phase is where significant differences appear. Players standing in the perimeter of the area will be dealt heavy damage and most likely die. Like in Normal mode, Zurvan will conjure an ice puddle underneath him. Wave Cannon and Soar are much more dangerous in Extreme.

The party must line up to share the damage, with the tank being closest to Zurvan.Blacksmith Recipe Lv. Armorer Recipe Lv.

zurvan ffxiv

Please note that the tooltip code cannot be used outside of the Eorzea Database. The above tooltip code can be used to embed entries from the Eorzea Database in your blog or website. Please note tooltip codes can only be used on compatible websites. Filter which items are to be displayed below. Sleepy Ursinha Exodus posted a new blog entry, "hia. Mugi Vento Yojimbo posted a new blog entry, "mihasirasanpo.

News News. Patch Notes and Special Sites Updated. New Posts. Dev Tracker. Fan Kit Updated. Customer Service. Mog Station. Search Results Version: Patch 5.

Recipe Lv. Master Recipes. Master Recipes 1. Master Recipes 2. Master Recipes 3. Master Recipes 4. Master Recipes 5. Master Recipes 6. Master Recipes 7.

Master Recipes 8. Other Master Recipes. Housing 1. Housing 2. Class Quests. Crystarium Deliveries. Beast Tribe Quests. Ixal Quests. Moogle Quests.Worshiped by a Meracydian race of centaur-like beings, this eikon manifested upon the physical plane as an embodiment of eternal victory. And yet, despite his godlike might, Zurvan was captured. He has languished in his Allagan-made prison now for five thousand years, his primal desire for justice swelling in magnitude with each passing millennium Sophia is defeated her thralls free Zurvan's thralls and begin attempting to rouse their master at full power.

The Scions and the VIth Legion cooperate to stop the thralls' ambitions by destroying the four towers that feed Zurvan aether. With three towers destroyed, Unukalhai struggles to destroy his, and Regula assists him only to be blindsided by a swing of an awakened Zurvan.

The blow is blocked, his sword breaks, and Regula suffers a fatal wound. With his final breath he urges the Warrior of Light to defeat Zurvan.

After a tactical retreat the Warrior of Light and a party of echo -blessed adventurers defeat Zurvan. Zurvan appears as a boss twice in Containment Bay Z1T9: first as a boss and then as a superboss in the extreme version. Both require a level 60 job and an eight-player party. Defeating Zurvan in the extreme version grants the achievements "Zurvan Safari" and "Mightier than the Demon" if you complete it with a party of 8 blue mages while synced, and the echo turned off for the latter.

Zurvan is inspired by the Demonhis name is taken from the working name Demon had. Two new tracks called "Penultimania" and "Infinity" play during Zurvan's second phase, unique to him. Unlike " Fiend " and " Equilibrium ," there are two tracks in the same phase, with "Infinity" playing after Zurvan uses his signature attack, Ahura Mazda.

zurvan ffxiv

Much like the Final Fantasy VI character, Zurvan's deific title of Demon possesses a certain level of translation ambiguity; more information can be found on the relevant page.

This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki. Main article: Containment Bay Z1T9. Final Fantasy XIV characters. Categories :.Interestingly, you can easily see which sites you are in competition with in the SERPs by looking for similar ranking keywords. Take for example Hobo-Web. Quality content drives the organic link building end-results Google claims it wants to reward with visibility in its SERPs. High-quality seo copywriting has never been so important.

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zurvan ffxiv

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